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Mindustry campaign guide
Mindustry campaign guide








mindustry campaign guide

I got disillusioned with version 6 for other reasons, and went back and played version 5, which doesn't have any numbered sectors.īefore resuming v6, I had read threads here explaining that you need to capture the named sectors to get through the campaign. I quickly (ok, not so quickly) ran into the same sort of issue you describe. When I played the early version of Mindustry v6, I just assumed that after capturing Ground Zero, I should tackle the sectors that are adjacent on the Planet Map, and gradually capture the entire planet that way. But if your goal is simply to capture the Planetary Launch Terminal, defending captured sectors could be classified as a waste of effort.) (I hesitate to suggest just leaving it since I didn't take that approach struggles to defend the sectors I'd captured were a significant part of what made the campaign such an epic struggle for me. Or just leave it - it is irrelevant as far as the campaign is concerned. Features include a map editor, 24 built-in maps, cross-platform multiplayer and large-scale PvP unit battles. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Once you've captured Salt Flats, you can re-capture 220 at your leisure. Mindustry is a hybrid tower-defense sandbox factory game. Once more, it is useful to use a Command Center to stop your units from dying to the enemy. But once it captures 220, it will not launch from 220 to capture, for example, 219 or 221. A total of 9 factories is required for this achievement, as one factory can only sustain up to 6 Crawlers at any given time. So the enemy might launch attacks from Salt Flats and eventually capture all 6 bases that touch Salt Flats. The enemy doesn't establish a base in a sector it captures from you. Mindustry Guide has a diagram with all the maps. Good-or-bad, popular-or-unpopular decision by the developer - dunno.Ī couple of resources if you don't mind spoilers. You can't see the name on Salt Flats until you unlock it. In order to unlock The Craters, you have to capture Frozen Forest. In order to unlock Ruinous Shores you have to capture The Craters. the sector that is attacking 220 is Salt Flats.īut in order to unlock Salt Flats you have to capture Windswept Islands.īut in order to unlock Windswept Islands you have to capture Ruinous Shores. I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.Well.I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.I have done a quick search in the list of suggestions to make sure this has not been suggested yet.

mindustry campaign guide

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mindustry campaign guide

And it will make campign mode feel more alive and make the enemy feel like an actual enemy.īefore making this issue, replace the spaces in the following boxes with an X to confirm that you have acknowledged them. You would have to keep updating the defense until you were able to retake all the sectors adjacent to it. This would make campaign mode more interasting as it would mean you cant just dissasemble your defense once your done with the sector. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche. The more unconqured sectors it borders the higher the chance is.ĭescribe how you think this content will improve the game. But every turn the enemy would have a chance to launch an attack on that sector if the sector is bordered by unconqured sectors. Conquring a sector would make it safe for the time being. Take control of your factory and ensure efficient and stable transport of raw materials, as well as the safety of your factor. The enemy should be able to retake sectors that you have already conqured. Mindustry is an economic strategy game with base defense elements created by AnukenDev studio.

mindustry campaign guide

Pause The Game Before Building Anything Let’s make this one dramatic. In knowing these, you should be able to play without the fear of losing any of your structures. Describe the content or mechanics you are proposing. This section of our Mindustry guide shall focus on everything you need to know to get yourself acquainted with the game’s mechanics.










Mindustry campaign guide